OSE Advanced Genre Rules Illusionist spells are great, but the class itself leaves me a little cold; while I can conceptually wrap my head around the difference between a crunchy Cleric and a Druid, there’s not a lot of daylight between a tricksy MU and an Illusionist–what’s the in-setting difference between what they’re learning and doing?
I also often try to work in classes that are explicitly about dealing with other NPCs, so this was another opportunity; having patrons and followers from the start is a good way to ground players in the setting and drive them into fun situations.
I started reading The Hidden World of Foxes and have been thinking about the animal a lot. They scream and laugh unnervingly like humans, they thrive in environments where we have destroyed most other living things, they can develop almost doglike relationships with people (though I really don’t like the idea of taming wild animals). Reynard’s Maleperduis is an ideal megadungeon: a fox’s castle-labyrinth in which he hides from the consequences of his actions; the Teumessian fox is an divinely uncapturable monster. Most also have associated rival-victims; Renard has Ysengrim (along with a bunch of other characters including Hirsent the she-wolf), the fox Kuma Lisa has Kumcho Volcho, Laelaps the hound hunts the Teumessian fox. There is of course the kitsune and Tamamo-no-Mae, but I am much less famiilar.
So, foxes are: scream-laughing in the dark; offering you a cursed spear of holly if you kill the noble hunting them for sport; sitting in a ring around a bloodslicked meadow with something you’d rather not see in the center; batting at your window begging for help because the Wolf is coming for them; disguising themselves as a reclusive noble family to eat up whatever traveler takes up their hospitality; telling a joke that will knock history off its axis; Lord Renarte laughing from the highest tower of his hidden castle; Vulpecula in the sky singing lies to the stars; helping and hurting and hunting and begging forever and ever.
Fox Royalty
Requirements: None, but being Lawful may put you at odds with your familiars
XP to level 1: 2,500 (as MU overall)
Prime Requisite: We don’t really do that here. Charisma if you gotta
Hit Dice: 1d4
Saves: as MU
Armor: None, no shields
Weapons: any one-handed melee
Language: Alignment, Common, the Nameless Language of Foxes
Court of Foxes
Once in a great while, a human is born beloved, for whatever reason, to foxes–not just the beasts in the woods, but their gods and ghosts and demons. With this dubious blessing and certain burden, they are often cut loose by superstitious families and neighbors, left to their own (capacious) devices.
Phantom Fox Familiar
As Fox Royalty grow in power and precedence, they are attended by increasingly powerful fox Familiars. These Familiars are venerated criminals, divine tricksters, and related demons. They spend most of their time lurking invisibly or at least insubstantially about the person of the Fox Royalty they are pledged to, unless commanded.
At level 1, and every odd level thereafter until level 11, Fox Royalty gain an additional Familiar. The Familiar’s Rank is equal to ½ the Fox Royalty’s level (rounded up) at the time they acquire it; the first Familiar a member of Fox Royalty acquires is always Rank 1, no matter how many character levels they gain. For example, Fox Royalty at level 3 have a single Rank 1 Familiar and a single Rank 2 Familiar.
Spellcasting
Fox Royalty can draw on their Familiars’ power to cast Illusionist spells. A Fox Familiar can be used to cast any Illusionist spell known it its Royalty and equal to or less than its rank once per day. Thus, level 5 Fox Royalty can cast three Illusionist spells per day–one at Level 1, one at Level 2 or lower, and one at Level 3 or lower.
Fox Royalty start knowing three Level 1 Illusionist spells. Every time they level up, they learn one spell of each level of their choice from all Illusionist spells they can cast.
Optional Rule: If a Familiar eats a druid, their Royalty can add spells they had prepared or cast for that day to their spell list.
Familiars in Combat
Fox Royalty can also implore their Familiars to manifest and fight for them. This can be done at the top of the round using phased initiative, and requires an Applicant Reaction check and negotiation / payment every time it is done–foxes, even loyal familiars, are lazy and fickle. If they refuse an offer, they cannot be entreated to manifest for the rest of the day, and if the Reaction table turns up “ill will”, they run off to make mischief for the rest of the day and cannot be used to cast spells. If Fox Royalty has a standing debt to a particular Familiar, it will not appear for their Royalty or allow them to cast its spells.
Summoned Familiars
Fox familiars have stats according to their rank, listed below. They typically serve their Royalty for a number of Turns equal to the Royalty’s level. A manifested Familiar can cast Illusionist spells of their Rank or lower, but this counts against their Fox Royalty’s spells per day. A Familiar that is reduced to 0 HP vanishes for a time, and cannot communicate or give the Royalty spells until the day has passed.
Class Level | Rank/Max Spell Level | Statistics |
1 | 1 | HD 2 AC 13 MV 150’ (50’) SV +2 ML 7 AL C |
3 | 2 | HD 4 AC 14 MV 150’ (50’) SV +4 ML 6 AL C |
5 | 3 | HD 6 AC 14 MV 150’ (50’) SV +6 ML 5 AL C |
7 | 4 | HD 8 AC 15 MV 150’ (50’) SV +8 ML 4 AL C |
9 | 5 | HD 10 AC 16 MV 150’ (50’) SV +10 ML 3 AL C |
11 | 6 | HD 12 AC 18 MV 150’ (50’) SV +12 ML 2 AL C |
Special Cases
If Fox Royalty want to summon their Familiars en masse or set them to a long-term or complex task pertaining to espionage, mischief, or nature, they may do so, but this is treated as “Other Magical Research” in terms of time and cost.
Dealing With Familiars
Familiars appear increasingly impressive or frightening with Rank.
- A Rank 1 Familiar might appear as a scrawny juvenile fox.
- A Rank 3 Familiar might appear as a wolf-sized fox barded in gold and silk
- A Rank 6 Familiar might appear as a seething apparition of shadow and red-gold fire.
While unmanifested, foxes might possess their Royalty’s shadow to speak or appear as clots of foxfire.
All fox familiars are arrogant, cruel, and mischievous, with a soft spot for underdogs and fellow tricksters. Low rank familiars are younger, cruder in their malice, and more beholden to their animal temperament. Higher ranked familiars are older, more circumspect and patient, but also more creative in their cruelty and elaborate in their plots. The highest ranked familiars are demigods in their own right.
Fox familiars obey orders to the letter and spirit that don’t offend their sensibilities, even if they have low Morale/Loyalty. They don’t make Morale checks out of fear–they are unbothered by danger, but require checks when subject to indignity, disrespect, or significant pain, or when asked to pass up the opportunity to do something cruel, funny, or both. In terms of payment, they don’t care for treasure or gold, but do enjoy shrines being constructed in their name, incense, offerings of live chickens (and larger, bloodier animals).
Restrictions and Diplomacy
Foxes and foxlike beings are at worst Talkative with Fox Royalty, though they may not be so well disposed towards their traveling companions. Fox Royalty must never directly harm a fox (fortunately, foxes will never willingly harm them, unless it’s very funny), lest their familiars abandon them until they perform some task of great mischief to make it up to foxdom. Tricking a fox, even to the point of harm, is a whole other story, though–all cruelties are allowable to a fox if they’re amusing enough.
Strongholds
At level 11, Fox Royalty are demidivinities in their own right and may raise a bower or construct wilderness shrine. They will attract 2d4 Clerics of levels 1-3 and can bestow Illusionist spells on them, and all foxes in the region will accord them great, if grudging, respect.
Fox Familiar Statistics Formula
HD: Rank x 2
AC: 12 + Rank
MV: 150’ (50’)
SV: +HD (or as HD)
ML: 8 – Rank
AL: Chaotic
This is definitely interesting. Highly specific, and very evocative.