In the interest of not spending three years on a project without ever mentioning it a single time until several months after it’s out, I am going to talk about one of my current projects
- A turn-of-the-century urban fantasy game about a post-revolution anarchobureacracy pulled tight between a violent return to reactionary form and something better (?). Involves evil industrialists, dueling postal services, a society of rogue chefs who worship the absent God of Liberation, and ghost-eating ravens.
- It’s a bit messy and somewhat incomplete, but playable by the determined
- Players are supernatural outcasts / troubleshooters who pingpong among the many eccentric factions of the city
- The book includes several character types (foxes, ravens, ogres, witches, and sages), a rundown of the city’s main locations, and a bunch of factions with example NPCs and the ventures they send you on, plus some worldbuilding details and a couple encounters I’m trying to build up into a larger table.
- Rules are 24XX
- Heavily inspired by Eccentric Family, The Night is Short Walk On Girl, and indirectly by Mage the Awakening, the Crying of Lot 49 and Malcom Harris’ Palo Alto (especially the bits about 19th century financiers and industrialists).
You can check it out here