the sharpest sword does not exist

Laid low by a hilariously awful sinus infection, but it looks like Gawain and the Green Knight Kickstarter made it. Really appreciate everyone who backed it, and I look forward to getting copies out. There’s a limited number of hard copies available, but there still plenty left if you’re still thinking about it.

I’m still thinking about Arthurian stuff and also have been still reading through Troika so here’s another background.

Swordreeve

As King Arthur rises with centennial slowness from the waters of Avalon, the descendants of his subjects struggle to hide away his dreadful weapons–Rhongomyniad, Carnwennan, Wynebgwrthucher, but most of all Excalibur, the most unwelcome of the Lady’s gifts, sublimated into something stranger and more dangerous than even the most magical of swords by the telling of its tale through the ages. Swordreeves are responsible for this task, faced with both the willful power of the waking King’s weapons and the people who use them despite his return.

Possessions

  • A longsword. Ornamental and bound into its scabbard with red ribbons — might be magic and might be simply fancy, but nothing can seem to unsheathe it. Damage as club.
  • A samite mantle, marking your trade.
  • A spool of strong red silk ribbon.

Advanced Skills

  • 3 Crafting – Bladesmithing
  • 2 Scabbard Fighting
  • 2 Spell – I CUT WITH THE BLADE OF A KING
  • 1 Spell – I BALANCE THE WORLD ON THE EDGE OF MY SWORD
  • 1 History
  • 1 Etiquette

Special

When you sheathe a sword, no one will be able to draw it unless you give them permission. Particularly powerful occult beings may be able to force it open with a Skill check, but they only get one shot — if they fail, it means they cannot draw it under their own power. Analogous actions for other weapons (wrapping a spear, unstringing a bow, removing an axehead from its haft) work the same way.

Spells

What if spells deal damage to the caster like weapons, rather than static Stamina cost.

First Order Spells

Roll1234567+
Damage1112234

Second Order Spells

Roll1234567+
Damage2233579

Third Order Spells

These are disastrous spiritual weapons. Starting characters probably shouldn’t have them — spells are things you find in a lich’s vault, or quarantined in a secret day gouged out of history, or tumbling in the deepest, emptiest spaces among the million spheres.

Every time someone casts a given third order spell, they gain a permanent and cumulative +1 to damage rolls suffered when casting it.

Roll1234567+
Damage681216182436

I CUT WITH THE BLADE OF A KING

First Order Spell

The sharpest sword is made of nothing and cuts everything. Evoke the edge of Excalibur by tracing a line with your finger. Small and precise movements cut or damage as a knife, medium ones cut or damage as a longsword, while broad slashes are destructive and difficult to control, cutting and damaging as a greatsword. Can make up to three cuts each time the spell is cast; the spell ends immediately if the caster stops extending their forefinger.

I BALANCE THE WORLD ON THE EDGE OF MY SWORD

Second Order Spell

Evoke the blade of Excalibur to perform a single act that could be completed with an incredibly sharp and strong longsword on a single object or creature in shouting distance — slice a rope, wound an enemy, hack through a wooden door.

I CLEAVE THEE AS GOD CLEAVED THE LAND FROM THE WATERS AND THE NIGHT FROM THE DAY

Third Order Spell

Manifest Excalibur to sever anything within line of sight — a chain, a bridge, a life, familial bonds, a line of succession. Particularly powerful occult beings, objects, or phenonena can make an opposed skill check to resist being severed, and the Referee should be thoughtful about whether or not it makes sense for this spell to apply if the use is particularly metaphorical, esoteric, or spectacular – you probably couldn’t sever a lake in a meaningful way for example, and cleaving the Moon wouldn’t do more than leave an impressive mark.

gawain

Announcement

Patrick Stuart of False Machine has adapted Gawain and the Green Knight, and is kickstarting a hard copy with illustrations by Daniel Puerta. I did layout for it, and you can back it here. We’ve been working hard to make a nice book for a long time, so if you like chivalric poetry or lovely drawings, please check it out.

Anyway!

Thinking about Gawain has me thinking about broader Arthurian stuff and, naturally, Pernicious Albion. I also just grabbed Troika, so I wanted to try my hand at some backgrounds.

Horned Witch

You’ve learned from the best — the best being Myrddin Wyllt, whispering his secrets through the depleted uranium tombstone binding him forever beneath Brocéliande. Pressing your ear against a monolith deep in the woods to listen to the murmurings of a dead wizard is hardly the best way to study, however, so you’ve mostly picked up  the skills of his wilder youth.

Possessions

  • A loyal wolf of modest size (henchman)
  • Claws
  • Horn crown (+1 to convincing royalty and nobility of the truth and accuracy of prophecies)

Advanced Skills

  • 3 Beast Ken
  • 2 Read Entrails (spell)
  • 2 Keen Senses
  • 1 Claw Fighting
  • 1 Random Spell
  • 1 Random Spell

Special

  • Myrddin Wyllt has seen this all before. You may test your Luck to remember him whispering to you what is going to happen within the next 10 minutes.
  • You know where Myrddin rests in Brocéliande. It’s a long and dangerous trip, but he is an effective tutor.

BEAUTIFUL AMBULANCE DRIVER

YOU DRIVE A BEAUTIFUL AMBULANCE. IT’S STRANGE AND MAGNIFICENT BODY IS YOURS TO COMMAND. YOU FIND THE SICK, YOU RETRIEVE THE INJURED, YOU PROCLAIM YOUR COMING AND GOING WITH THE WAILING OF YOUR BEAUTIFUL AMBULANCE’S SIRENS.

Possessions

  • A BEAUTIFUL AMBULANCE (large beast, only acts when being driven)

Advanced Skills

  • 4 BEAUTIFUL AMBULANCE Driving
  • 2 Teratology (identifying monsters, recalling their behaviors, being a general expert in strange biologies)
  • 2 Healing
  • 1 Awareness
  • 1 Navigating

Special

YOUR BEAUTIFUL BEAUTIFUL AMBULANCE SWELLS AND RIPPLES WITH THE LIKENESS OF EVERY LIVING THING.

  • You may test your Luck to reveal some new capability your BEAUTIFUL AMBULANCE has. It lasts for the rest of the session, and must be identical to the capabilities of a mundane animal (venom, constricting coils, the ability to scale walls, wings, gills). If you fail your test of Luck, you lose 4 Stamina as the BEAUTIFUL AMBULANCE’s harsh metabolic processes spill into the cab.
  • Neither player nor Referee can ever directly describe the BEAUTIFUL AMBULANCE, only talk about what it does with it’s miraculous and capacious body.