Replace “water” with “blood”, and assume “rest” involves sleeping in a coffin, and you have the foundation for some pretty easy vampire rules.
blergh! |
HP, Saves and XP as Elf (elves are basically vegetarian vampires with good PR)
Vampires, according to vampires1, are scions of those ancient lords and ladies who claimed the marches between the Lands of the Living and the Lands of the Dead. They fought back the innumerable souls of the departed, and in doing so rejected the tyranny of death, elevating themselves above the mortals around them.
Vampires do not age, breathe, or eat food, and cannot be harmed by poison, venom, or extreme weather. To feed, a vampire must drain blood from a humanoid (human, elf, halfling, or dwarf) victim. Vampire bites reduce a victim’s maximum HP by an amount equal to their HD for every round of feeding, which returns at a rate of 1 HP per day. A vampire needs to drain HP equal to their level in blood per 24 hour period to sustain themselves. A vampire can bite successfully grappled enemies with a standard attack. Draining blood does not restore a vampire’s HP.
If a vampire is starving, they cannot recover HP in any way until they feed.
Anyone who is reduced to below 0 HP through blood drain must Save vs Magic or rise as undead, with their disposition to the vampire being determined with a Reaction Roll, regardless of their character in life.
When direct sunlight touches a vampire’s bare skin, they take d12 damage per Round. PC vampires can be Turned per the Turn Undead spell.
The normal rules for sleep deprivation apply to vampires, but they can only sleep in coffins. Vampires recover d6 HP and their expended spell slots by sleeping for at least 8 hours in a coffin.
VAMPIRE SPELL LIST
1st Level
Charm Person
Darkness
Feather Fall
Spider Climb
2nd Level
Change Self
Invisibility
Suggestion
Wall of Fog
3rd Level
Army of One
Clairvoyance
Fly
Speak with Dead
4th Level
Charm Monster
Invisibility, Improved
Polymorph Self
Protection from Normal Weapons
5th Level
Animate Dead
Bestow Curse
Telekinesis
True Seeing
6th Level
Animate Dead Monsters
Death Spell
Speak with Monsters
Suggestion, Mass
7th Level
Charm Person, Mass
Control Weather
Remote Surveillance
Unholy Word
1Vampires from Albion, naturally. Vampires from other lands do not possess noble blood, and engage in all sorts of eccentric behavior. The vampires of the Norge swim amongst the glaciers and sup on the cold blood of fish, while the vampires of Columbia converse with the stars from mountaintops. The lamia far to the east hide from the day in the bellies of snakes. The vampires of Carpathia are rumored to be quite mad. In the farthest south, vampires can crawl into dreams and steal what they find therein.
The Queen has a keen understanding of how effective such magic can be, because
though she is now Agorath, the Sovereign of Albion and the Divinity of Forbidden knowledge, she once was Nimue. When her tutor Merlin was at the height of his abilities, he retreated to the heart of his sanctum and forged a great Staff of Power. When Nimue came into her own, she used Permanency to enchant herself with Shape Change, Spell Turning, Mind Blank, and Globe of Major Invulnerability, then built a small army of Simulacra. This is why Merlin is in a tree, and she is in a palace.
first image by Alvaro Tapia, distributed under Creative Commons
second image from Boktai 2