New Barbary |
La Habana
The game starts here. The dastardly Castilians of La Florida have parked a flotilla of the coast, ostensibly to await the Emir of La Habana’s response to their treaty proposal but in actuality to violently extract concessions should he refuse. This has proven to be quite a kick to the anthill–the surrounding loose confederacy of caciques, sheikhs, bandits chiefs, and pirate captains who technically owe fealty to the emir are all scrambling to pick sides and ensure they come out on top once the dust settles.
Otra Tetuán
The biggest city in New Barbary, located near the real-life Panama City. Ruled by a cartel of traders and pirates, this is the metropolis where you can buy any good, purchase any service, or find any piece of information you might need.
San Serafín
Ruined nightmare island-city, filled with curses and monsters and treasure.
Hacienda San Cuervo
Lands in Western Cuba held by Ohache, the despicable Dead Man famous for the blood he demands from his tenants, servants, and slaves.
CHARACTER CREATION
- Pick a Profession, like pirate or blacksmith or spirit medium. When you attempt a task that draws on the knowledge of your profession, roll 2D+ability score modifier.
- Pick a Skill, like sailing, melee combat, metalworking, marksmanship, sorcery, charm, or pickpocketing. When you attempt a task that draws on your proficiency of this skill, roll 3D+ability score modifier.
- Pick a Specialization, like seduction (versus the more general “charm” skill), swordsmithing (versus the more general “metalworking” skill), fist fighting (versus the more general “melee combat” skill), or curse-throwing (versus the more general “sorcery” skill). When you attempt a task that draws on your proficiency of this specialization, roll 4D+ability score modifier.
When you attempt to perform a task that does not comfortably fit any trait, roll 1D+ability score modifier.
If all dice in a roll come up 6, you can roll again and add the new result to your initial roll. Keep on doing this every time you get all 6s.
- Cursed to Die Unscrivened Upon The Banks of the Bosporus
- An Unnerving and Green-haired Beauty
- Knows the Secret Language of Spiders
- Receives Letters from the Prince of Monaco
- Tells and Is Told the Truth
- Dreamt of by Nearby Sleepers
- Courted Maniacally but Cannot Fall in Love
- Possessed by a Freakish and Crude Strength
- Served by an Erratic Spirit of Flame and Desire
- Pursued by Storms
- Utters Prophecies in Ancient Greek
- Believes Self to be Reincarnation of the Queen of Sheba
Use Richard’s rules.
THE GAME
Teamwork
- bandits
- pirates
- mercenaries
- bouncers
- caravan guards
- veterans
- deserters
- vaqueros
- boxers
- fencer
- knight/faris
- fencers
If you want to be tricksy, knowledgeable, or particularly able to navigate society:
- blacksmith
- student
- aristocrat
- poet
- burglar
- cacique/sheikh
- dancer
- prostitute
- journalist
- mechanic
- pickpocket
- merchant
If you want to be occult, holy, or generally magical:
- bruja/brujo
- spirit medium
- sorcerer/sorceress
- grave digger
- shrine tender
- exorcist
- charm carver
- herbalist
- savant
- oracle/prophet/prophetess
- maskmaker
- monster hunter