There aren’t many magic items locked away in chests in San Serafín. They’re usually in the possession of someone or somebody, whether they be an adventurer or one of the Dead. Someone lucky enough to find a magic weapon is pretty much guaranteed to become a local celebrity, and someone tough enough to keep it probably has a successful career as an adventurer ahead of them.

1. Six Ways To Sunday
A six-shooter revolver machined by an infamous exorcist. On a successful hit against on undead creature, the gun Turns them as a cleric with 2 more levels than the wielder’s level and deals damage equal to the turn result. If shot at a living creature, it simply deals 2d6 damage. This gun takes regular ammunition, but can only be reloaded on Sunday at noon.

Six Ways to Sunday is carried by Soledad (Lawful Fighter LVL 3). She is looking for the body of her son and she wants to find the Body of San Serafín so she can destroy the city permanently.

2. Glorious Face of the Sun
A mask that once belonged to a member of an extinct clan of devils. Anyone who wears it is considered the 12th Solar Devil by all other devils. It can create a temporary field of Day or Night once every 24 hours, but each use attracts the attention of a random devil looking to expand its portfolio.

Glorious Face of the Sun is currently being worn by Usmail (Chaotic MU LVL 4). He is on a search for immortality without joining the ranks of the Dead.

3. The First Sword
Anyone with this broadsword in their hands cannot be harmed by edged metal weapons.

The First Sword is now in the possession of the Hummingbird Knight (Neutral Fighter LVL 4). She wears a feathered mask, and has become an adventurer simply out of a desire for wealth. She can also polymorph into a hummingbird at will.

4. Galconda
A red-bladed shortsword blessed by the blood of the First Saint. Its wounds do not bleed or hurt, and it is said anyone killed by it is guaranteed a place in Heaven. A successful Sneak Attack with Galconda does not alert the attacker’s presence to the victim.

Galconda’s owner is Amorente (Lawful Cleric LVL 2). She is a Saint of Honey and Salt and adventures to gather the wealth and power necessary to start a radical utopian commune.

5. Sunshine
A six-shooter that fires projectiles sanctified by the Sun. It doesn’t take regular ammunition; one turn in direct, bright sunlight recovers 1 bullet.

Sunshine is owned by Jaguar Boy (Neutral Fighter LVL 6), a high school students who moonlights as an adventurer out of sheer boredom.

6. The Cutting Wind
A one-handed war fan. When waved, creates a gust of wind that cuts like a knife, dealing d8 damage. Range is as spear, and it uses Dex for the attack roll.

The Cutting Wind’s wielder is Doña Yolanda (MU LVL 2), a washed up opera singer with an axe to grind. To wants to become an indefatigable warrior and extract bloody retribution from her former employer.

7. The Hot Black Flame
An ugly black cinder that shimmers with dark flame, which can be used to throw fire for d10 damage at javelin range. A two handed weapon; the wielder must hold it in one hand and pull fire to throw with the other. (Uses Brendan’s ammo die rules. If you run out, you have to find a flask of Midnight Oil to refresh the flame)

The Hot Black Flame’s owner is Yuma (Chaotic Cleric LVL 3). She wants to unmask the devils and restore them to their former, (relatively) benevolent divinity.

8. The Finger of God
A ring of silver metal, about six inches in diameter. The wielder can reach inside the hoop to pull out a spear of lightning, which they can throw at longbow range for d8 damage. A two handed weapon. (Uses Brendan’s ammo die rules. If you run out, you have to find a flask of Oil of Joy to reconsecrate the ring.)

The Finger of God’s wielder is simply called the Padre (Lawful Magic-user LVL 5). He has formed a pact with the Dead and works to further their goals.

Unaccounted for:

  • The Zehir: a divine weapon rumored to have the power to destroy minds
  • The Aleph: a fragment of omniscience
  • Tizona: a sword with power over fire
  • Colada: a sword that frightens the wicked
  • The Book of Sand: contains all human knowledge
  • The Body of San Serafín: grants a Wish