In the beginning, when the Primordial Ones constructed their first cities, there was Mail. They sent missives and read them, and thus they prospered.
When the Primordial Ones and their works fell to monstrosity, the Great People took to the business of civilization, and so there was Mail. They sent missives and read them, and thus they prospered.
When the Great People and their works diminished into nothingness, the Serpent People bent their sorceries to the task of civilization, and so there was Mail. They sent missives and read them, and thus they prospered.
The Serpent People and their works are gone now. The world is gone dark and strange, and monsters revel in the wilderness. We are small and few and harried, but so long as we live, there is Mail. We send missives and read them, and thus will we prosper.
Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed rounds.
by diamond-mind, distributed under Creative Commons |
When the Thirteen Peoples of Carcosa murder, devour, and enslave each other, when sorcerers build their power on mountains of sacrifices, when horrors beyond the comprehension of the People slither through the desecrated ruins of civilization, you keep the faith. You remember the Charter. You deliver the Mail.
Create characters as normal for Carcosa.
- Sorcerers can’t learn nasty Carcosa rituals, but they can cast spells from Silent Legions (if they manage to find any).
- You may also choose Specialist as a class.
Players start out in the castle in Hex 1512, ruled by the Lawful Purple Sorcerer known as the Postmaster General. Their first mission is to travel to Carcosa and swear their oath of service upon the steps of the First Office.