Races for my nascent silly Type V setting. I’m really not sure if they are too powerful or not, but play will tell. My rules were to have no darkvision, no spell progression, and few added proficiencies. Darkvision would be fine if one or two races had it, but almost everything non-human has some form of it, making torches almost useless. The Bufondi were inspired by Gorgonara’s Wizard Frogs


The Bufondi

Sagacious toads descended from the Slaad. Possess no polity of their own, but run the Fungal Archives, an aggressively neutral library-fortress containing texts and mnemospores that can be found nowhere else. Though the Bufondi are giant toads, they have opposable thumbs. They can also walk on their hind legs, but universally hate to do so.

Ability Score Increase: Your Wisdom score increases by 2; your Charisma score increases by 1
Age:  Bufondi live forever
Alignment: Whatever you please
Size: Small (3 to 4 feet tall on all fours, weighs 100-150 pounds)
Speed: Your base walking speed is 15 feet
Languages: You speak Common and Primordial
Levitation: You can hover and fly at a rate of 30 feet; however, your altitude in feet cannot exceed your Charisma modifier. If your altitude exceeds your natural maximum through other means (leaping off a cliff, being dropped, etc), you fall to the ground, but only take half damage. Whenever you take your turn while falling, you can move your sly speed.
Strange Knowledge: You have proficiency in the Arcana skill

Cambions

Descended from mad demons rather than cunning devils, cambions are cousins to the unfortunate tiefling. Cambions do not have the same unsavory reputation as tiefling; the scheme that led to their creation immediately collapsed beneath the weight of the demons’ utter insanity and intractable hatred for one another, so the cambions peacefully dispersed instead of becoming Abyssal catspaws. The ruling family of the northern Magocracy are cambions.
Ability Score Increase: Your Charisma score increases by 2; your Intelligence score increases by 1
Age:  You live to about 150 years
Alignment: Who cares? 
Size: Medium (same size and build as humans)
Speed: Your base walking speed is 30 feet
Languages: You speak Common and one other language of your choice
Flight: Your bat-like devil wings give you limited powers of flight. You can fly half your walking speed, but if you do not land by the end of your movement, you fall to the ground. You can slow yourself whenever your fall, and take half damage from falling. Whenever you take your turn while falling, you can move your fly speed. 
Infernal Legacy: You know the Produce Flame cantrip. Charisma is your spellcasting ability for it.
Prehensile Tail: You can use your tail as an extra limb with limited capabilities; you can use it to perform actions such as carrying a torch, using tools, and drawing or stowing objects. Your tail is not strong enough to wield weapons or perform any action that requires a Strength check.
Inured: You have resistance to fire damage
Moss Giant


Behemoths of vine, lichen, and flesh. Moss giants generally live solitary, peaceful lives in forest-nations that go unmolested by loggers and hunters. The last time a kingdom threatened a moss giant forest, they formed a retributory Chlorarchy and waged bloody crusade against the interlopers, marshaling great swarms of crows and plague rats to help them.
Ability Score Increase: Your Strength score increases by 2; your Wisdom score increases by 1
Age:  You live to about 1000 years
Alignment: Who cares? NPCs tend to Neutral and/or Good
Size: Medium (You are between 6 and 8 feet tall)
Speed: Your base walking speed is 30 feet
Languages: You speak Common and Sylvan
Beast-speech: You can communicate simple ideas to small animals.
Chlorocunning: You are proficient in the Nature, Survival, or Animal Handling skills
Natural Fortitude: When you take a short or long rest and do not use a hit dice, you recover d4 HP
Wild Savant: You know the Druidcraft cantrip.

Dhampir

Ability Score Increase: Your Strength score increases by 2; your Charisma score increases by 1
Age:  You live to about 200 years
Alignment: Meh
Size: Medium (You are between 5 and 6 feet tall)
Speed: Your base walking speed is 30 feet
Languages: You speak Common and Deep Speech
Darkvision: You can see in dim light as if it were bright light and darkness as if it were dim light.
Shapeshift: You can turn into a bat or crow (pick one at character creation) as an action. You can use this ability once, and it lasts until you stop concentrating. You regain use of this ability with a short rest.
Heliophobia: You have disadvantage on all checks while in direct sunlight.
Necrology: When you make an Intelligence (Arcana*) check pertaining to the behaviors, origins, and natures of the undead, you are considered proficient and add twice your proficiency bonus
Fascination: You know the Friends cantrip.

Wyrm Pygmy

The diminutive cousins of the dragonborn. Wyrm pygmies are freakishly strong for their size and live in hives constructed from mudbrick and their own shed skin. They worship Bahamut and Tiamat simultaneously, to the irritation of both. Some dragons try to roost in wyrm pygmy hives and rule their distant relatives. Wyrm pygmies like to eat them.

Ability Score Increase: Your Strength score increases by 2; your Constitution score increases by 1
Age:  You live about as long as humans
Alignment: Whatever
Size: Small (You are between 3 and 4 feet tall)
Speed: Your base walking speed is 30 feet
Languages: You speak Common and Draconic
Dragon Ancestor: Pick a dragon color. You gain resistance to its corresponding element, and can spit a bolus made of the same substance as its breath, dealing 1d6+Constitution damage.
Scuttle: If you aren’t carrying anything in either of your hands, you can run on all fours, increasing your movement speed to 45 feet
Clamber: Whenever you make a Strength (Athletics) check to climb something, you are considered proficient in the Athletics skill and addd double your proficiency bonus to the check

first picture from legend of zelda: wind waker; second image from Disgaea, 3rd from Final Fantasy 12: Revenant Wings