HP, Saves, and Experience as Cleric
All warlocks possess a magical contract that contains the seals and signatures of every spirit with which she has formed a pact. A warlock can call upon such spirits for knowledge or power, while the spirits can demand favors in turn. Each spirit possesses a sphere of influence, such as Knowledge or Curses, over which it reigns supreme, and beyond which it is powerless.
A warlock has a contract with a single spirit. She may add any number of spirits to her contract, but must first find them and make them signatories, usually in return for a Greater Favor.
A warlock can invoke any of her signatory spirits as often as she wishes. When she does so, she can either ask a question pertaining to the signatory’s domain or draw on its power to cast a spell. A warlock may cast any spell on a spirit’s spell list, as long as its spell level does not exceed half her character level, rounded up. In any case, whenever a warlock invokes a spirit, the Referee rolls 2d6 on the Spirit’s Vagary table to determine the signatory’s reaction to her demand. If the roll results in a Lesser or Greater Favor, the Referee rolls 1d20 on the corresponding table to determine the spirit’s price. As a rule, spirits are uncharitable beings; when a warlock invokes a signatory, she takes a -1 penalty to its Spirit’s Vagary roll for each outstanding favor. If a signatory realizes its warlock cannot or will not complete a favor, it will extract its price forcibly and immediately, as determined by the Referee.
STARTING PACTS
Sphere: Lust and Loathing
she was old when the heath lay deep beneath the sea
As the sometime Queen of Faerie, Mab above all else desires revenge against the King of Roses Red, who deposed her, and the supposed allies who let him. When she speaks with her vassals, she seizes control of a nearby animal or weak-willed human and speaks through theire mouth.